Use Webinars for B2B Capture
Posted: Sun Jan 19, 2025 4:55 am
The authors of the report quote Louis B. Rosenberg, CEO & Chief Scientist of Anonymous AI, for whom the Metaverse marks " the societal transition between 'flat' media seen in the third person and immersive media experienced in the first person . " Without going into the details of the use cases for the media, - which therefore remain to be invented - the report focuses mainly on the way in which " motion capture and volumetric video technologies will ultimately make it possible to take part in immersive virtual performances .
" For the authors, the development of the Metaverse " will philippines phone number library also give rise to new, more interactive artistic forms, through hybridization with video games, between immersive theater and interactive drama . " The niche of immersive art production studios would be another opportunity that France can seize, especially since Google and Facebook have abandoned the field by closing their own studios Oculus Story Studio (2014-2017) and Google Spotlight Stories (2016-2020). On the IP and rights side, it will be a question of inserting the specific use of a work in the metaverses in the contracts/clauses of assignment of rights, in accordance with Article L.
131-3 of the CPI which imposes the assignment of copyright in writing and their delimitation in scope, destination and duration. For the moment, the report mentions as one of the limits of the metaverse that of imagination - what is the point of reproducing reality if in the metaverse we can overcome physical limits?
" For the authors, the development of the Metaverse " will philippines phone number library also give rise to new, more interactive artistic forms, through hybridization with video games, between immersive theater and interactive drama . " The niche of immersive art production studios would be another opportunity that France can seize, especially since Google and Facebook have abandoned the field by closing their own studios Oculus Story Studio (2014-2017) and Google Spotlight Stories (2016-2020). On the IP and rights side, it will be a question of inserting the specific use of a work in the metaverses in the contracts/clauses of assignment of rights, in accordance with Article L.
131-3 of the CPI which imposes the assignment of copyright in writing and their delimitation in scope, destination and duration. For the moment, the report mentions as one of the limits of the metaverse that of imagination - what is the point of reproducing reality if in the metaverse we can overcome physical limits?